Quill
Oculus Quill is a painting and animation software for virtual reality. It runs on Microsoft Windows with Oculus Rift headsets. It’s used to create 3D paintings and animated cartoons.
Quill is made to be intuitive to artists. It’s expressive, efficient and comfortable to use over a long period of time.
Layers
Quill can handle arbitrarily complex layer hierarchies, which helps artists keep their illustrations organized.
Very Large Files
Quill is designed to handle large paintings, with millions of strokes, and load them quickly and efficiently.
Animation Support
Quill supports various animation approaches such as frame-by-frame, keyframe, anim brush and puppeteering techniques. This set of powerful tools and workflows allow artists to control the look and feel of the animation without requiring any traditional CG technical knowledge, such as rigging or curve manipulation.
Production Pipeline Support
Besides arbitrary layer scoping and huge data file support, Quill integrates in production pipelines through export into USD, Alembic, FBX file formats that can be read in Maya, Houdini or even Photoshop. We also provide example materials for use in Unity and Unreal Engine. Lastly, a standalone and very efficient Quill viewer is provided to quickly debug assets.
Infinite And Precise Canvas
Quill supports large extensions of drawings — draw and dress the whole production world or game level knowing there won’t be a precision glitch. In fact, in Quill, users can draw a real-scale version of the solar system at sub-millimeter precision. The trick: A powerful design for Quill’s internal layer nesting system.
Using a VR is a way how to offset the amouth of work that would otherwise have to be done in 3D software. A lot of the base geometry was modeled in Zbrush and Cinema4D and then the creator worked on top of it in Quill.